Better Blends
- thedoodledork
- Jan 30, 2021
- 1 min read
So because of the design of our skeleton characters the team found the advanced skeleton face GUI function wouldn't properly work. So I made the face GUI for both our skeleton characters. Below are the original blendshapes for our main character.
After animating the first sequence with the GUI I created I got notes from the animator and tweaked the face accordingly. I subdivided the actual skull part so there was more geometry to sculpt with and created the new blendshapes in Zbrush which is better equipped than Maya for sculpting. The added controls and extra geometry make the face feel far more expressive and takes away the Play-Doh effect the original has and the movements feel more believable like there are theoretical "muscles" pulling to create the expressions.
Overall I'm happy with the new look and hope to build an even better GUI too.
Comments