Blend Shape Bonanza
- thedoodledork
- Feb 17, 2021
- 1 min read
So after finishing and re-rigging the Boss Reaper's GUI this is the final solution, he has much more expression to his face than previously. While he doesn't have all the same emotes as the Main Reaper his face is able to emote for his given scene. The eyebrows especially I'm really pleased with, the mouth is still tricky, but it get difficult creating a frown with a top jaw only so the mouth still looks kind of clay like but I'm still pleased.
So previously the team was trying to sim a ground crack, but after spending some time and struggling with textures, and being on a time crunch we decided to used blend shapes to create it. Our lead modeler took the geometry and split it and I went in and worked on the blend shapes to fit the fire sim being created. It also works better since this specific shot changed so that the ground was already open when the fire comes out so we didn't have to worry how naturally it splits.
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